LOTR: Return to Moria - Detail blockouts

These assets were designed from the ground up and were heavily influence by the Art Deco style. My role was to create detail blockouts of the assets required for the game, ready to be sent off to outsource artists to be finalized. This allowed me to prioritize environment creation over asset creation maximizing efficiency. I worked closely with the Art Director and Lead Artist, taking on feedback and implementing it within a set time frame.

Team:
Game Director: Jon-Paul Dumont
Art Director: Bradley Fulton
Lead Artist: Ryan Buck
3D Artist: Westley Forleo-Maguire
Producer: Polina Dadabaeva
We’re incredibly proud to have contributed to the world of Moria!

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