For the Durin's Folk DLC, I was tasked with creating a modular tent kit to construct various trading stalls, providing the Design team with a versatile asset library to implement different visiting traders throughout Khazad-dûm.
Key Responsibilities:
Asset Optimization & Kit bashing: To maintain performance and production efficiency, I maximized existing in-engine assets, deconstructing and re-imagining existing fabric and wooden elements into distinctly Dwarven-themed structures.
Visual Variety: Developed distinct silhouette and prop variations to ensure each trading stall possessed its own unique personality and reflected the specific trader's background.
Cross-Discipline Collaboration: Worked closely with the Art Director and Design team to balance aesthetic goals with strict game-play requirements, ensuring the structures fit seamlessly into the established world lore while maintaining clear navigation player paths.
Team:
Game Director: Jon-Paul Dumont
Art Director: Bradley Fulton
Lead Artist: Ryan Buck
3D Artist: Westley Forleo-Maguire
Producer: Polina Dadabaeva
We’re incredibly proud to have contributed to the world of Moria!
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