LOTR: Return to Moria - Urban Biome

In the Doors of Durin and generic levels I was responsible for world building, set dressing and creating unique narrative building assemblages to assist with story telling. I was also responsible for mentoring and providing feedback for the renders taken here. This would include composition,framing,set dressing and lighting.

I first built the world with large primary structures such as rock formations and Architecture then went down to the secondary and tertiary forms for narrative building. I worked closely with the Art Director and Lead Artist, taking on feedback and implementing it within a set time frame. The Doors of Durin and generic levels were developed through an iterative process, working without concept art but instead relying on high-level direction and visual references to support the games vision.

Team:
Game Director: Jon-Paul Dumont
Art Director: Bradley Fulton
Lead Artist: Ryan Buck
3D Artist: Westley Forleo-Maguire
Producer: Polina Dadabaeva
We’re incredibly proud to have contributed to the world of Moria!

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